Across Realtime

Author: Vernor Vinge
Publisher: Gollancz
ISBN: 9781857981476
Size: 46.45 MB
Format: PDF, ePub, Mobi
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'The intricately plotted progress of characters from near to farfuture... on an Earth which, like an abandon playground, has long ago been left behind by an evolving humanity... human-scale action within a vast canvas' The Excyclopedia of Science Fiction. Encompassing time-travel, powerful mystery and the future history of humanity to its last handful of survivors, Across Realtime spans millions of years and isan utterly engrossing SF classic. 'You can hardly turn the pages fast enough. As sheer entertainment, it's a winner' Locus

Marooned In Realtime

Author: Vernor Vinge
Publisher: Macmillan
ISBN: 9781429915120
Size: 20.74 MB
Format: PDF, Docs
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Multiple Hugo Award winner Vernor Vinge takes readers on a fifty-million-year trip to a future where humanity's fate will be decided in a dangerous game of high-tech survival. In this taut thriller, a Hugo finalist for Best Novel, nobody knows why there are only three hundred humans left alive on the Earth fifty million years from now. Opinion is fiercely divided on whether to settle in and plant the seed of mankind anew, or to continue using high-energy stasis fields, or "bobbles," in venturing into the future. When somebody is murdered, it's obvious someone has a secret he or she is willing to kill to preserve.The murder intensifies the rift between the two factions, threatening the survival of the human race. It's up to 21st century detective Wil Brierson, the only cop left in the world, to find the culprit, a diabolical fiend whose lust for power could cause the utter extinction of man. Filled with excitement and adventure, Vinge's tense SF puzzler will satisfy readers with its sense of wonder and engaging characters, one of whom is a murderer with a unique modus operandi. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

The Peace War

Author: Vernor Vinge
Publisher: Tor Books
ISBN: 9781429915113
Size: 42.92 MB
Format: PDF, Mobi
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The Peace War is quintessential hard-science adventure. The Peace Authority conquered the world with a weapon that never should have been a weapon--the "bobble," a spherical force-field impenetrable by any force known to mankind. Encasing governmental installations and military bases in bobbles, the Authority becomes virtually omnipotent. But they've never caught Paul Hoehler, the maverick who invented the technology, and who has been working quietly for decades to develop a way to defeat the Authority. With the help of an underground network of determined, independent scientists and a teenager who may be the apprentice genius he's needed for so long, he will shake the world, in the fast-paced hard-science thriller that garnered Vinge the first of his four Hugo nominations for best novel. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Real Time Shadows

Author: Elmar Eisemann
Publisher: CRC Press
ISBN: 1439867690
Size: 76.68 MB
Format: PDF
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Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to the theory and practice of real-time shadow techniques. It covers a large variety of different effects, including hard, soft, volumetric, and semi-transparent shadows. The book explains the basics as well as many advanced aspects related to the domain of shadow computation. It presents interactive solutions and practical details on shadow computation. The authors compare various algorithms for creating real-time shadows and illustrate how they are used in different situations. They explore the limitations and failure cases, advantages and disadvantages, and suitability of the algorithms in several applications. Source code, videos, tutorials, and more are available on the book’s website www.realtimeshadows.com.

The Tatja Grimm S World

Author: Vernor Vinge
Publisher: Tor Books
ISBN: 1429915137
Size: 70.66 MB
Format: PDF, Mobi
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Multiple Hugo Award winner Vernor Vinge's first full-length novel As a mud-spattered youngster, Tatja quickly realized she was different from the stone-age primitives with whom she grew up. Her insatiable curiosity and thirst for knowledge could not be quenched among them; she had to explore and learn more about the strange world she lived on. She finds the bastion of all culture, arts, entertainment and history for the entire planet, the seven-hundred-year-old science fiction magazine Fantasie, which is produced entirely aboard a gargantuan floating vessel the size of a small city. But despite the printing presses, sail-powered vessels, and mind-expanding technology, Tatja is still dissatisfied. Rising through the ranks, she finds that the people on the enormous barge are just as unintelligent as the primitives she grew up with. But others have come to the planet who not only challenge her intelligence, but offer her a tantalizing opportunity to uncover answers to mysteries that have long plagued her. But with opportunity comes risk. And if she acts unwisely, she could bring doom to the only world she knows. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Real Time Simulation Technologies Principles Methodologies And Applications

Author: Katalin Popovici
Publisher: CRC Press
ISBN: 1351833391
Size: 20.52 MB
Format: PDF, Docs
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Real-Time Simulation Technologies: Principles, Methodologies, and Applications is an edited compilation of work that explores fundamental concepts and basic techniques of real-time simulation for complex and diverse systems across a broad spectrum. Useful for both new entrants and experienced experts in the field, this book integrates coverage of detailed theory, acclaimed methodological approaches, entrenched technologies, and high-value applications of real-time simulation—all from the unique perspectives of renowned international contributors. Because it offers an accurate and otherwise unattainable assessment of how a system will behave over a particular time frame, real-time simulation is increasingly critical to the optimization of dynamic processes and adaptive systems in a variety of enterprises. These range in scope from the maintenance of the national power grid, to space exploration, to the development of virtual reality programs and cyber-physical systems. This book outlines how, for these and other undertakings, engineers must assimilate real-time data with computational tools for rapid decision making under uncertainty. Clarifying the central concepts behind real-time simulation tools and techniques, this one-of-a-kind resource: Discusses the state of the art, important challenges, and high-impact developments in simulation technologies Provides a basis for the study of real-time simulation as a fundamental and foundational technology Helps readers develop and refine principles that are applicable across a wide variety of application domains As science moves toward more advanced technologies, unconventional design approaches, and unproven regions of the design space, simulation tools are increasingly critical to successful design and operation of technical systems in a growing number of application domains. This must-have resource presents detailed coverage of real-time simulation for system design, parallel and distributed simulations, industry tools, and a large set of applications.

Real Time Collision Detection

Author: Christer Ericson
Publisher: CRC Press
ISBN: 1558607323
Size: 65.26 MB
Format: PDF, Kindle
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Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators. Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming. Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.

The Real Time Contact Center

Author: Donna Fluss
Publisher: Amacom Books
ISBN: 9780814472569
Size: 15.87 MB
Format: PDF
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New technology and best practices to turn your contact center into a revenue generator.

Math Toolkit For Real Time Programming

Author: Jack Crenshaw
Publisher: CRC Press
ISBN: 1482296748
Size: 45.19 MB
Format: PDF, ePub
View: 1525
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Do big math on small machines Write fast and accurate library functions Master analytical and numerical calculus Perform numerical integration to any order Implement z-transform formulas Need to learn the ins and outs of the fundamental math functions in

Linux For Embedded And Real Time Applications

Author: Doug Abbott
Publisher: Newnes
ISBN: 0128112786
Size: 35.34 MB
Format: PDF, Kindle
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Linux for Embedded and Real-Time Applications, Fourth Edition, provides a practical introduction to the basics, covering the latest developments in this rapidly evolving technology. Ideal for those new to the use of Linux in an embedded environment, the book takes a hands-on approach that covers key concepts of building applications in a cross-development environment. Hands-on exercises focus on the popular open source BeagleBone Black board. New content includes graphical programming with QT as well as expanded and updated material on projects such as Eclipse, BusyBox – configuring and building, the U-Boot bootloader – what it is, how it works, configuring and building, and new coverage of the Root file system and the latest updates on the Linux kernel.. Provides a hands-on introduction for engineers and software developers who need to get up to speed quickly on embedded Linux, its operation and capabilities Covers the popular open source target boards, the BeagleBone and BeagleBone Black Includes new and updated material that focuses on BusyBox, U-Boot bootloader and graphical programming with QT