Au Erschulische Lernorte In Der Grundschule Am Beispiel Der Dreptefarm Bei Bremen

Author: Marvin Seeger
Publisher: GRIN Verlag
ISBN: 3656104204
Size: 76.80 MB
Format: PDF, ePub
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Studienarbeit aus dem Jahr 2011 im Fachbereich Sachunterricht, Heimatkunde (Grundschulpadagogik), Note: -, Universitat Bremen (Erziehungs- und Bildungswissenschaften), Veranstaltung: facherubergreifende Projekte im Sachunterricht, Sprache: Deutsch, Abstract: Wie der Name schon verrat, handelt es sich bei einem ausserschulischem Lernort um einen Ort des Lernens ausserhalb der ublichen Schulgrenzen. Im Sinne des erfahrungsorientierten und entdeckenden Lernens wird hierbei das Klassenzimmer gegen einen bestimmten Lernort ausgetauscht, in dem Primarerfahrungen und originale Begegnungen moglich sind. Diese Hausarbeit widmet sich inhaltlich der Dreptefarm in Wulfsbuttel, spezieller der an der Farm angrenzenden Froschfarm und ihre Eignung als ausserschulischer Lernort fur die Grundschule. Zunachst werden Drepte- und Froschfarm in einem knappen Uberblick vorgestellt, bevor dann die Froschfarm als ausserschulischer Lernort fur den Sachunterricht aufbereitet wird. Um die Einbettung in den Unterricht auf ein theoretisches Fundament zu stellen, werden zuvor Begrundung und Definition von ausserschulischen Lernorten abgeklart und anschliessend mit der Konzeption der Froschfarm abgeglichen."

The Ashgate Research Companion To Media Geography

Author: Dr Jason Dittmer
Publisher: Ashgate Publishing, Ltd.
ISBN: 1472406087
Size: 56.96 MB
Format: PDF
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This Companion provides an authoritative source for scholars and students of the nascent field of media geography. While it has deep roots in the wider discipline, the consolidation of media geography has started only in the past decade, with the creation of media geography’s first dedicated journal, Aether, as well as the publication of the sub-discipline’s first textbook. However, at present there is no other work which provides a comprehensive overview and grounding. By indicating the sub-discipline’s evolution and hinting at its future, this volume not only serves to encapsulate what geographers have learned about media but also will help to set the agenda for expanding this type of interdisciplinary exploration. The contributors-leading scholars in this field, including Stuart Aitken, Deborah Dixon, Derek McCormack, Barney Warf, and Matthew Zook-not only review the existing literature within the remit of their chapters, but also articulate arguments about where the future might take media geography scholarship. The volume is not simply a collection of individual offerings, but has afforded an opportunity to exchange ideas about media geography, with contributors making connections between chapters and developing common themes.

Representing Multiculturalism In Comics And Graphic Novels

Author: Carolene Ayaka
Publisher: Routledge
ISBN: 1317687159
Size: 77.62 MB
Format: PDF, ePub, Mobi
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Multiculturalism, and its representation, has long presented challenges for the medium of comics. This book presents a wide ranging survey of the ways in which comics have dealt with the diversity of creators and characters and the (lack of) visibility for characters who don’t conform to particular cultural stereotypes. Contributors engage with ethnicity and other cultural forms from Israel, Romania, North America, South Africa, Germany, Spain, U.S. Latino and Canada and consider the ways in which comics are able to represent multiculturalism through a focus on the formal elements of the medium. Discussion themes include education, countercultures, monstrosity, the quotidian, the notion of the ‘other," anthropomorphism, and colonialism. Taking a truly international perspective, the book brings into dialogue a broad range of comics traditions.

Digital Mayhem 3d Machine Techniques

Author: Duncan Evans
Publisher: CRC Press
ISBN: 1136145818
Size: 68.64 MB
Format: PDF, Kindle
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From Icy Tundras to Desert savannahs, master the art of landscape and environment design for 2D and 3D digital content. Make it rain, shower your digital scene with a snow storm or develop a believable urban scene with a critical eye for modeling, lighting and composition. Move beyond the limitations of gallery style coffee table books with Digital Mayhem: 3D Landscapes-offering leading professional techniques, groundbreaking inspiration, and artistic mastery from some of the greatest digital artists. More than just a gallery book - each artist has written a breakdown overview, with supporting imagery of how they made their piece of work. Compiled by Duncan Evans, founder and inspiration behind 3DArtist Magazine, start your mentorship into the world of digital art today with some of the greatest digital artists in the world! Develop your landscape and background skills beyond the variety of free online tutorials and apply the most up to date techniques, like colour and contrast enhancements, sharpening, composition, lighting and more! Expand your digital canvas to include a variety of software techniques, tools and workflows featuring Photoshop, Painter, Maya and 3ds Max examples. A source of inspiration for digital artists everywhere: more than 50 artists and 700 stunning color images are showcased with an in-depth companion website that includes professional source files and further technique based skills development.

Directoyr Of World Cinema Japan 2

Author: John Berra
Publisher: Intellect Books
ISBN: 184150551X
Size: 62.70 MB
Format: PDF
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Building on and bringing up to date the material presented in the first installment of Directory of World Cinema: Japan, this volume continues the exploration of the enduring classics, cult favorites, and contemporary blockbusters of Japanese cinema with new contributions from leading critics and film scholars. Among the additions to this volume are in-depth treatments of two previously unexplored genres--youth cinema and films depicting lower-class settings--considered alongside discussions of popular narrative forms, including J-Horror, samurai cinema, anime, and the Japanese New Wave. Accompanying the critical essays in this volume are more than 150 new film reviews, complemented by full-color film stills, and significantly expanded references for further study. From the Golden Age to the film festival favorites of today, Directory of World Cinema: Japan 2 completes this comprehensive treatment of a consistently fascinating national cinema.

100

Author: Kurando Furuya
Publisher: BNN
ISBN: 9784861003622
Size: 68.78 MB
Format: PDF, ePub
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100のイマジネーション、100のムービースタイル。アート、音楽、ジャーナリズム。拡大しつつある映像表現の今を網羅。さらに、100人の作家データを収録。サンプル映像収録のDVD付。

Animation A World History

Author: Giannalberto Bendazzi
Publisher: CRC Press
ISBN: 1317519876
Size: 77.92 MB
Format: PDF
View: 4301
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A continuation of 1994’s groundbreaking Cartoons, Giannalberto Bendazzi’s Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offering readers glimpses into the animation of Russia, Africa, Latin America, and other often-neglected areas and introducing over fifty previously undiscovered artists. Full of first-hand, never before investigated, and elsewhere unavailable information, Animation: A World History encompasses the history of animation production on every continent over the span of three centuries. Volume III catches you up to speed on the state of animation from 1991 to present. Although characterized by such trends as economic globalization, the expansion of television series, emerging markets in countries like China and India, and the consolidation of elitist auteur animation, the story of contemporary animation is still open to interpretation. With an abundance of first-hand research and topics ranging from Nickelodeon and Pixar to modern Estonian animation, this book is the most complete record of modern animation on the market and is essential reading for all serious students of animation history.

Animation

Author: Giannalberto Bendazzi
Publisher: Focal Press
ISBN: 9781138035348
Size: 73.73 MB
Format: PDF, ePub, Docs
View: 6315
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A continuation of 1994's groundbreaking Cartoons, Giannalberto Bendazzi's three-volume Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offering readers glimpses into the animation of Russia, Africa, Latin America, and other often-neglected areas and introducing over fifty previously undiscovered artists. Full of first-hand, never before investigated, and elsewhere unavailable information, Animation: A World History encompasses the history of animation production on every continent over the span of three centuries. Features include: Over 200 high quality head shots and film stills to add visual reference to your research Detailed information on hundreds of never-before researched animators and films Coverage of animation from more than 90 countries and every major region of the world Chronological and geographical organization for quick access to the information you're looking for Volume I traces the roots and predecessors of modern animation, the history behind Emile Cohl's Fantasmagorie, and twenty years of silent animated films. Encompassing the formative years of the art form through its Golden Age, this book accounts for animation history through 1950 and covers everything from well-known classics like Steamboat Willie to animation in Egypt and Nazi Germany. Volume II delves into the decades following the Golden Age, an uncertain time when television series were overshadowing feature films, art was heavily influenced by the Cold War, and new technologies began to emerge that threatened the traditional methods of animation. Take part in the turmoil of the 1950s through 90s as American animation began to lose its momentum and the advent of television created a global interest in the art form. Volume III catches you up to speed on the state of animation from 1991 to present. Although characterized by such trends as economic globalization, the expansion of television series, emerging markets in countries like China and India, and the consolidation of elitist auteur animation, the story of contemporary animation is still open to interpretation. With an abundance of first-hand research and topics ranging from Nickelodeon and Pixar to modern Estonian animation, this book is the most complete record of modern animation on the market.

Black And White

Author: Taiyo Matsumoto
Publisher: Viz
ISBN: 9781569314326
Size: 77.88 MB
Format: PDF, ePub, Mobi
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Street urchins Black and White have skyscraper-sized chips on their shoulders, but are fiercely loyal to each and quick to avenge any slight. The town and police are afraid of them. Then Rat, the crime boss, returns from prison.

Project 2010 For Dummies

Author: Nancy C. Muir
Publisher: John Wiley & Sons
ISBN: 0470871970
Size: 68.47 MB
Format: PDF, ePub, Docs
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A friendly reference guide to Microsoft Project, the leading enterprise project management software As project management software, Microsoft Project allows you to oversee your business activities effectively. You can manage resources, share project info, perform modeling and scenario analysis, and standardize reporting processes. This easy-to-understand guide is completely updated to cover the latest changes and newest enhancements to Project 2010 and shows you how to get Project 2010 to work for you. After an introduction to basic project management concepts, you’ll discover the mechanics of using Project software to create and manage projects. Other topics covered include working with calendars, using and sharing resources, budgeting, formatting taskbars, gathering and tracking data, working with reports, and creating templates. Microsoft Project allows you to manage resources, share project information, perform scenario analysis, and standardize reporting processes Offers completely updated coverage of the new Project 2010, which is expected to implement the Office Ribbon Reviews formatting taskbars, gathering and tracking data, and working with reports Addresses using and sharing resources, creating templates, and managing projects Let the friendly For Dummies writing style guide you through maximizing the new features of Project 2010.