Guinness World Records 2015

Author: Guinness World Records
Publisher: Guinness World Records
ISBN: 1908843829
Size: 67.51 MB
Format: PDF, Docs
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With a fresh new design and feel inspired by innovations in tablet technology, the latest GUINNESS WORLD RECORDS book presents thousands of new and updated records, along with hundreds of amazing never-before-seen photographs. The 2015 edition showcases the very best of the most recent world records, with new subjects as diverse as castles, 3D printing, the search for alien life and the latest developments in AI and robotics. Plus, the Flashback features offer a look back at the archives to bring you the best of the classic and iconic records from the past 60 years. Meanwhile, the Gallery spreads present the best GUINNESS WORLD RECORDS photography across themed topics such as giant musical instruments, wacky vehicles and animals in action. And look out for details of how readers can become record-breakers themselves.

Game Hacking

Author: Nick Cano
Publisher: No Starch Press
ISBN: 1593276699
Size: 80.18 MB
Format: PDF, ePub, Mobi
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You don’t need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle. Bring your knowledge of Windows-based development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries. Level up as you learn how to: *Scan and modify memory with Cheat Engine *Explore program structure and execution flow with OllyDbg *Log processes and pinpoint useful data files with Process Monitor *Manipulate control flow through NOPing, hooking, and more *Locate and dissect common game memory structures You’ll even discover the secrets behind common game bots, including: *Extrasensory perception hacks, such as wallhacks and heads-up displays *Responsive hacks, such as autohealers and combo bots *Bots with artificial intelligence, such as cave walkers and automatic looters Game hacking might seem like black magic, but it doesn’t have to be. Once you understand how bots are made, you’ll be better positioned to defend against them in your own games. Journey through the inner workings of PC games with Game Hacking, and leave with a deeper understanding of both game design and computer security.

Star Wars

Author: John Jackson Miller
Publisher: Titan Books
ISBN: 9781848565159
Size: 18.23 MB
Format: PDF, ePub, Mobi
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In the aftermath of the battle against Lucian Draay, Zayne, Gryph, Jarael and Rohlan continue their habit of getting into trouble. From a long-shot swindle to a ghost ship to the high stakes world of high-speed combat racing, the former Padawan and his crew carry on their run of explosively bad luck.

Watch Dogs 2

Author: David Hodgson
Publisher: Prima Games
ISBN: 9780744017717
Size: 26.93 MB
Format: PDF, ePub, Docs
View: 420
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The Watch Dogs 2 Standard Edition Guide includes... Mission Completion Guide: Uncover every single detail for all main missions and side missions. Area and World Maps: Research all of the locations within the game's massive open world and learn every mission area inside and out. Hacking Training: Learn tricks to distract guards, hijack cars, and break into security systems. Intel and Tools: Use drones, robots, and hacking tools to bring corrupt individuals to their knees. Find All Collectibles: Use our maps and atlas to find every collectible in the game for 100% completion. Free Mobile-Friendly eGuide: Includes a code to access the eGuide, a web-access version of the complete guide optimized for a second-screen experience.

The Art Of Game Design

Author: Jesse Schell
Publisher: CRC Press
ISBN: 1498759564
Size: 68.31 MB
Format: PDF, Kindle
View: 4480
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Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

Cheating

Author: Mia Consalvo
Publisher: MIT Press
ISBN: 026225011X
Size: 16.26 MB
Format: PDF, Kindle
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The widely varying experiences of players of digital games challenge the notions that there is only one correct way to play a game. Some players routinely use cheat codes, consult strategy guides, or buy and sell in-game accounts, while others consider any or all of these practices off limits. Meanwhile, the game industry works to constrain certain readings or activities and promote certain ways of playing. In Cheating, Mia Consalvo investigates how players choose to play games, and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups), examines the varying ways that players and industry define cheating, describes how the game industry itself has helped systematize cheating, and studies online cheating in context in an online ethnography of Final Fantasy XI. She develops the concept of "gaming capital" as a key way to understand individuals' interaction with games, information about games, the game industry, and other players.Consalvo provides a cultural history of cheating in videogames, looking at how the packaging and selling of such cheat-enablers as cheat books, GameSharks, and mod chips created a cheat industry. She investigates how players themselves define cheating and how their playing choices can be understood, with particular attention to online cheating. Finally, she examines the growth of the peripheral game industries that produce information about games rather than actual games. Digital games are spaces for play and experimentation; the way we use and think about digital games, Consalvo argues, is crucially important and reflects ethical choices in gameplay and elsewhere.

Mind Hacking

Author: John Hargrave
Publisher: Simon and Schuster
ISBN: 1501105671
Size: 56.78 MB
Format: PDF, ePub, Mobi
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Have you ever wished you could reprogram your brain, just as a hacker would a computer? In this 3-step guide to improving your mental habits—using plenty of clear “computer-related terms should resonate with tech-savvy readers, including those resistant to typical self-help fare” (Publishers Weekly)— learn to take charge of your mind and banish negative thoughts, habits, and anxiety—in just twenty-one days! A seasoned author, comedian, and entrepreneur, Sir John Hargrave once suffered from unhealthy addictions, anxiety, and poor mental health. After cracking the code to unlocking his mind’s full and balanced potential, his entire life changed for the better. In Mind Hacking, Hargrave reveals the formula that allowed him to overcome negativity and eliminate mental problems at their core. Through a 21-day, 3-step training program, this book lays out a simple yet comprehensive approach to help you rewire your brain and achieve healthier thought patterns for a better quality of life. It hinges on the repetitive steps of analyzing, imagining, and reprogramming to help break down barriers preventing you from reaching your highest potential. By treating your brain as a computer and mastering Hargrave’s mind hacking formula, you, too, can create a positive, permanent shift in your thinking, leading to personal and professional triumphs in all areas of life.

The Hacker Playbook 2

Author: Peter Kim
Publisher: CreateSpace
ISBN: 9781512214567
Size: 40.38 MB
Format: PDF
View: 505
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Just as a professional athlete doesn't show up without a solid game plan, ethical hackers, IT professionals, and security researchers should not be unprepared, either. The Hacker Playbook provides them their own game plans. Written by a longtime security professional and CEO of Secure Planet, LLC, this step-by-step guide to the "game" of penetration hacking features hands-on examples and helpful advice from the top of the field. Through a series of football-style "plays," this straightforward guide gets to the root of many of the roadblocks people may face while penetration testing-including attacking different types of networks, pivoting through security controls, privilege escalation, and evading antivirus software. From "Pregame" research to "The Drive" and "The Lateral Pass," the practical plays listed can be read in order or referenced as needed. Either way, the valuable advice within will put you in the mindset of a penetration tester of a Fortune 500 company, regardless of your career or level of experience. This second version of The Hacker Playbook takes all the best "plays" from the original book and incorporates the latest attacks, tools, and lessons learned. Double the content compared to its predecessor, this guide further outlines building a lab, walks through test cases for attacks, and provides more customized code. Whether you're downing energy drinks while desperately looking for an exploit, or preparing for an exciting new job in IT security, this guide is an essential part of any ethical hacker's library-so there's no reason not to get in the game.

The Anarchist Cookbook

Author: William Powell
Publisher: Lulu Press, Inc
ISBN: 1387589660
Size: 17.72 MB
Format: PDF, Mobi
View: 2863
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The Anarchist Cookbook will shock, it will disturb, it will provoke. It places in historical perspective an era when "Turn on, Burn down, Blow up" are revolutionary slogans of the day. Says the author" "This book... is not written for the members of fringe political groups, such as the Weatherman, or The Minutemen. Those radical groups don't need this book. They already know everything that's in here. If the real people of America, the silent majority, are going to survive, they must educate themselves. That is the purpose of this book." In what the author considers a survival guide, there is explicit information on the uses and effects of drugs, ranging from pot to heroin to peanuts. There i detailed advice concerning electronics, sabotage, and surveillance, with data on everything from bugs to scramblers. There is a comprehensive chapter on natural, non-lethal, and lethal weapons, running the gamut from cattle prods to sub-machine guns to bows and arrows.