Jolts Activities To Wake Up And Engage Your Participants

Author: Sivasailam Thiagarajan
Publisher: John Wiley & Sons
ISBN: 9780470948644
Size: 28.18 MB
Format: PDF, ePub, Docs
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Praise for Jolts! "Only Thiagi and his co-author, Tracy, could have devised a list of 50 magical learning moments that are concise and certain to JOLT learners into new perspectives and profound insights. If you facilitate group learning or change management, you won't want to miss this one!" —Elaine Biech, author of Business of Consulting and Training for Dummies "Give your training sessions a jump start with Jolt activities in less than 5 minutes. These easy-to-use creative techniques help learners gain instant insights. Not just session starters, this collection is a valuable addition to any trainer's bookshelf." —Jean Barbazette, president, The Training Clinic, and author of The Art of Great TrainingDelivery and Managing the Training Function for Bottom-Line Results "As a Charter Member of BFT (Borrow from Thiagi) Club, I've been adapting Thiagi's training activities for decades. I have built college courses and training workshops around Thiagi and Tracy's jolts. Use the jolts from this book as a way to instantly and successfully engage your participants with your topic." —Steve Sugar, author of Games That Teach Jolt|jolt|: a powerful training tool that will help you engage your participants and focus attention on your learning event. Master trainer Sivasailam "Thiagi" Thiagarajan and co-author Tracy Tagliati introduce a brand-new set of powerful training activities specially designed to get participants to sit-up, listen, and learn—to jolt them into a new level of participation, activity, and change. The forty-seven games and activities in Jolts! are interactive and emotionally charged—carefully chosen for their ability to make participants think, and think differently. When you really need to give your participants a powerful wake-up call, startle them into re-examining their assumptions and habitual practices, or encourage self-reflection, problem solving, and fresh perspectives—zap them with Jolts!

More Jolts Activities To Wake Up And Engage Your Participants

Author: Sivasailam Thiagarajan
Publisher: John Wiley & Sons
ISBN: 1118330390
Size: 59.67 MB
Format: PDF, Kindle
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Praise for Thiagi's first Jolts! "If you facilitate group learning or change management, you won't want to miss this one!" —Elaine Biech, author of Business of Consulting and Training for Dummies "A valuable addition to any trainer's bookshelf." —Jean Barbazette, president, The Training Clinic, and author of The Art of Great Training Delivery and Managing the Training Function for Bottom-Line Results "As a Charter Member of BFT (Borrow from Thiagi) Club, I've been adapting Thiagi's training activities for decades. . . . Use the jolts from this book as a way to instantly and successfully engage your participants with your topic." —Steve Sugar, author of Games That Teach In his popular first collection of games, Jolts!, renowned trainer and game experts Sivasailam "Thiagi" Thiagarajan (writing with Tracy Tagliati ) handed trainers well-designed games to engage and energize participants, clarify complex ideas, and solidify concepts in participants' minds. Now Thiagi zaps us again with More Jolts!, a collection of 50 brand-new, ready-to-use jolts that share new ways to capture participants' attention; smooth transitions; keep participants alert even after a break; tap the wisdom of the group; and spice up lectures with relevant activities. The book even identifies the jolts that can be seamlessly incorporated into your next e-learning project or interactive webinar. Brief, engaging, and easily adaptable to your purpose, More Jolts! gives you everything you need to pump up the energy and effectiveness of your training programs.

Thiagi S 100 Favorite Games

Author: Sivasailam Thiagarajan
Publisher: John Wiley & Sons
ISBN: 0470354887
Size: 55.65 MB
Format: PDF, Kindle
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Thiagi's 100 Favorite Gamesis an exciting new resource from Sivasailam "Thiagi" Thiagarajan, who is acknowledged as the world’s foremost authority on interactive learning. This is a first-of-its-kind collection that represents game play at its very best. Thiagi offers the "how-to" and the "lowdown" on his all-time favorite games. With this resource, you’ll never be stuck for a fun, innovative, and effective activity. Thiagi’s 100 Favorite Games can be used to: Illustrate concepts Aid learning transfer Improve team work Build critical skills in any training event Energize meetings Or us as icebreakers, or openers and closers to a formal training session

Needs Assessment Basics 2nd Edition

Author: Beth McGoldric
Publisher: Association for Talent Development
ISBN: 1562865692
Size: 66.90 MB
Format: PDF, Docs
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Go from order-taker to valued performance consultant. You may be pressured to give an immediate “yes” to a training request. Resist. Instead, start playing an essential role in driving your organization forward by using needs assessment to target your training programs to support critical business goals. Organizations need staff to be efficient and effective. That calls for training programs that get to the core of performance issues. A needs assessment ensures that you understand the root of problems like knowledge gaps, performance issues, and product quality and gives you the tools to resolve them. This second edition of Needs Assessment Basics starts with the initial training request and guides you all the way through data collection and making training recommendations. A progressive case study illustrates the seven phases of a needs assessment plan to reinforce each chapter’s content. Part of ATD’s Training Basics series, Needs Assessment Basics will help you develop a foundation that will ensure the training programs you design and deliver will help the organization succeed.

Thiagi S Interactive Lectures

Author: Sivasailam Thiagarajan
Publisher: American Society for Training and Development
ISBN: 9781562864057
Size: 64.65 MB
Format: PDF, Mobi
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World-famous lecturer, Thiagi, master of fun and games in training, has created a valuable resource for using lectures in the workplace setting for training and learning. He offers readers seven well-tested interactive lecture methods capable of turning almost any stand-up lecture into true two-way communication by incorporating highly stimulating game elements and exercises. Readers are encouraged to photocopy or modify these useful tools to meet the specific needs of most audiences and lecture topics.

Design Your Own Games And Activities

Author: Sivasailam Thiagarajan
Publisher: Pfeiffer
ISBN: 9780787964658
Size: 70.74 MB
Format: PDF, ePub, Mobi
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Smart trainers know that games and activities can involve adults in learning like no other instructional method and no one knows more about games than Sivasailam "Thiagi" Thiagarajan. In this must-have resource, Thiagi shows you how to customize more than thirty different kinds of games -- games that fit the circumstances perfectly and that can be designed in mere minutes.

Starting A Talent Development Program

Author: Elaine Biech
Publisher: American Society for Training and Development
ISBN: 1947308343
Size: 74.74 MB
Format: PDF, ePub, Docs
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Foundational guidance you’ve been looking for The best organizations recognize that no leader or employee can be expert in everything, but that everyone needs to be at their best if organizations are to be productive and successful. If your goal is to develop talent within your organization, this concise yet foundational book has the keys to success. Renowned industry leader and bestselling author Elaine Biech guides you through getting started, designing and implementing your talent development program, demonstrating success, and planning next steps. But just as important, she poses critical questions that only you and your organization can answer. Biech interweaves best practices with the latest technology to offer many templates, tools, worksheets, and tips to help you explore how to support your organization into the future. Starting a Talent Development Program is part of a new ATD series, What Works in Talent Development, which addresses the most critical topics facing today’s talent development practitioners. Each book in the series is written for trainers, by trainers, and offers an examination of core subject matter and a defined way to solve real issues.

Barnga

Author: Sivasailam Thiagarajan
Publisher: Hachette UK
ISBN: 1473643503
Size: 70.67 MB
Format: PDF
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Wholly revised to celebrate its 25th anniversary, BARNGA is the classic simulation game for exploring communication challenges across cultures. While playing Barnga, participants experience the shock of realizing that despite their good intentions and the many similarities amongst themselves, people interpret things differently from in profoundly important ways, especially people from differing cultures. Players learn that they must understand and reconcile these differences if they want to function effectively in a cross-cultural group. The "game" is deceptively simple: participants, broken up into several small groups, play a simple card, never knowing that each group has been given a subtly different set of rules to play by, nor that those rules will change yet again as the game develops and groups of players are reconfigured. Conflicts quickly begin to occur as players move from group to group, simulating real cross-cultural encounters, where people initially believe they share the same understanding of the basic rules and learn to their dismay and confusion that they do not. In discovering that the rules are different, players undergo a mini culture shock similar to actual experience when entering a different culture. They then must struggle to understand and reconcile these differences to play the game effectively in their "cross-cultural" groups. Difficulties are magnified by the fact that players may not speak to each other but can communicate only through gestures or pictures. In struggling to understand why other players don't seem to be playing correctly, and with the aid of the facilitator, participants gain insight into the dynamics of cross-cultural encounters.

Quick Team Building Activities For Busy Managers

Author: Brian Miller
Publisher: AMACOM
ISBN: 081443634X
Size: 51.66 MB
Format: PDF, ePub, Mobi
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Every team needs a regular dose of team spirit to function at its best. That's why managers turn to these easy and effective activities for building camaraderie and cohesion. Now in its second edition, Quick Team-Building Activities for Busy Managers addresses the problems that drag down group productivity and helps teams: Collaborate successfully * Cope with change * Solve problems * Communicate better * Boost creativity * Leverage diversity * Nurture healthy competition * And more Each of the 50 exercises takes just minutes to prep, and most call for everyday items like pens or paper clips. No elaborate training sessions or prepared presentations required. Simply scan the instructions explaining how to run the session, what problems might crop up, and which questions to ask to drive the lessons home. The results are immediate: sullen teams find sparkle, nervous teams gain confidence, teams of strangers get to know one another. New and updated activities get everyone, including virtual teams, working together with purpose and a little bit of fun-fifteen minutes of the workday very well spent!

The Intimidation Game

Author: Kimberley Strassel
Publisher: Twelve
ISBN: 1455591904
Size: 12.73 MB
Format: PDF, ePub, Mobi
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From Kim Strassel-one of the preeminent political columnists writing today and member of the Wall Street Journal editorial board-comes an insightful, alarming look at how the Left, once the champion of civil liberties, is today orchestrating a coordinated campaign to bully Americans out of free speech. For nearly 40 years, Washington and much of the American public have held up disclosure and campaign finance laws as ideals, and the path to cleaner and freer elections. This book will show, through first-hand accounts, how both have been hijacked by the Left as weapons against free speech and free association, becoming the most powerful tools of those intent on silencing their political opposition. THE INTIMIDATION GAME provides a chilling expose of political scare tactics and overreach, including: How Citizens United set off a wave of liberal harassment against conservative politicians The targeting of Tea Party groups by the IRS How Wisconsin prosecutors, state AGs, and a Democratic Congress shut down political activists and businesses The politicization by the Obama administration of a host of government agencies including the FEC, FCC and the SEC Timed to arrive at the height of the 2016 presidential season, THE INTIMIDATION GAME will shine a much-needed light on how liberal governance and the Democratic machine bullies the political process.