Launch

Author: John Spencer
Publisher:
ISBN: 9780996989541
Size: 44.65 MB
Format: PDF, Kindle
View: 6374
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Something happens in students when they define themselves as makers and inventors and creators. They discover powerful skills-problem-solving, critical thinking, and imagination-that will help them shape the world's future ... our future. If that's true, why isn't creativity a priority in more schools today? Educators John Spencer and A.J. Juliani know firsthand the challenges teachers face every day: School can be busy. Materials can be scarce. The creative process can seem confusing. Curriculum requirements can feel limiting. Those challenges too often bully creativity, pushing it to the side as an "enrichment activity" that gets put off or squeezed into the tiniest time block. We can do better. We must do better if we're going to prepare students for their future. LAUNCH: Using Design Thinking to Boost Creativity and Bring Out the Maker in Every Student provides a process that can be incorporated into every class at every grade level ... even if you don't consider yourself a "creative teacher." And if you dare to innovate and view creativity as an essential skill, you will empower your students to change the world-starting right now. Look, Listen, and Learn Ask Lots of Questions Understand the Problem or Process Navigate Ideas Create Highlight What's Working and Failing Are you ready to LAUNCH?

Launch

Author: John Spencer
Publisher:
ISBN: 9780996989657
Size: 80.71 MB
Format: PDF, Docs
View: 7431
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Something happens in students when they define themselves as makers and inventors and creators. They discover powerful skills-problem-solving, critical thinking, and imagination-that will help them shape the world's future ... our future. If that's true, why isn't creativity a priority in more schools today? Educators John Spencer and A.J. Juliani know firsthand the challenges teachers face every day: School can be busy. Materials can be scarce. The creative process can seem confusing. Curriculum requirements can feel limiting. Those challenges too often bully creativity, pushing it to the side as an "enrichment activity" that gets put off or squeezed into the tiniest time block. We can do better. We must do better if we're going to prepare students for their future. LAUNCH: Using Design Thinking to Boost Creativity and Bring Out the Maker in Every Student provides a process that can be incorporated into every class at every grade level ... even if you don't consider yourself a "creative teacher." And if you dare to innovate and view creativity as an essential skill, you will empower your students to change the world-starting right now. Look, Listen, and Learn Ask Lots of Questions Understand the Problem or Process Navigate Ideas Create Highlight What's Working and Failing Are you ready to LAUNCH?

Empower

Author: John Spencer
Publisher: Impress, LP
ISBN: 9781946444431
Size: 29.80 MB
Format: PDF, Mobi
View: 7351
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In Empower, A.J. Juliani and John Spencer provide teachers, coaches, and administrators with a roadmap that will inspire innovation, authentic learning experiences, and practical ways to empower students to pursue their passions while in school. Empower will provide ways to overcome challenges and turn them into opportunities for our learners.

Creative Development

Author: Robert Kelly
Publisher: Brush Education
ISBN: 1550596683
Size: 44.78 MB
Format: PDF, ePub
View: 1816
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Spark continual creative growth for both learners and educators. Creativity is a key ingredient for success in the knowledge economy of the 21st century, where skills such as collaboration, communication, and critical thinking are central. Most educators agree that encouraging creativity must become a central goal in the classroom, but they face an ongoing struggle to build and maintain an environment that promotes their students’ creative development. In Creative Development: Transforming Education through Design Thinking, Innovation, and Invention, Robert Kelly equips educators with the theory, strategies, and tactics that allow creativity to flourish. Creative Development features voices from the field to showcase practical, real-life examples of successfully fostering creative development in education. Topics include: How to create an educational culture conducive to creative development. Effective instructional design and assessment as creativity. Bridging the gap between design thinking and design doing. Teacher education and training for creative classrooms. Key vocabulary and theory in the field of creativity.

Taking Design Thinking To School

Author: Shelley Goldman
Publisher: Taylor & Francis
ISBN: 1317327594
Size: 25.73 MB
Format: PDF
View: 1942
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Design thinking is a method of problem-solving that relies on a complex set of skills, processes and mindsets that help people generate novel solutions to problems. Taking Design Thinking to School: How the Technology of Design Can Transform Teachers, Learners, and Classrooms uses an action-oriented approach to reframing K-12 teaching and learning, examining interventions that open up dialogue about when and where learning, growth, and empowerment can be triggered. While design thinking projects make engineering, design, and technology fluency more tangible and personal for a broad range of young learners, their embrace of ambiguity and failure as growth opportunities often clash with institutional values and structures. Through a series of in-depth case studies that honor and explore such tensions, the authors demonstrate that design thinking provides students with the agency and compassion that is necessary for doing creative and collaborative work, both in and out of the classroom. A vital resource for education researchers, practitioners, and policymakers, Taking Design Thinking to School brings together some of the most innovative work in design pedagogy.

Inquiry And Innovation In The Classroom

Author: A.J. Juliani
Publisher: Routledge
ISBN: 1317802705
Size: 60.27 MB
Format: PDF, ePub
View: 5592
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Careers in the 21st century are changing, but traditional education methods are not preparing students for these new jobs and demands. In this thought-provoking book, esteemed educator A.J. Juliani describes how we need to modify our classrooms to instill in students the drive for inquiry and innovation that they will need to succeed beyond school doors. Juliani reveals the ways that teachers can use Google’s 20% Time, Genius Hour, and Project-Based Learning to make students more creative, inquisitive, engaged in learning, and self-motivated—the kind of people we need to move society forward! He offers easy ways to implement these ideas while meeting the Common Core and still allowing plenty of time for content instruction. Special Features: Research on the benefits of inquiry-based learning Connections to the Common Core State Standards Stories and examples from the field Exciting ideas for using 20% Time, Genius Hour, and PBL at various grade levels Tips for preparing parents and administration for your new instruction Ideas for expanding your knowledge and continually learning in this area Classroom applications for each chapter, including sample projects and resources Bonus content with reproducible materials that you can use in your classroom right now, such as student checklists, questions, lessons, and unit plans As Juliani emphasizes, if we want our students to change the world, we must change our classrooms to foster inquiry and innovation.

The Innovator S Mindset

Author: George Couros
Publisher:
ISBN: 9780986155499
Size: 43.37 MB
Format: PDF, Mobi
View: 7381
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The traditional system of education requires students to hold their questions and compliantly stick to the scheduled curriculum. But our job as educators is to provide new and better opportunities for our students. It's time to recognize that compliance doesn't foster innovation, encourage critical thinking, or inspire creativity--and those are the skills our students need to succeed.

Sprint

Author: Jake Knapp
Publisher: Simon and Schuster
ISBN: 150112174X
Size: 14.59 MB
Format: PDF, Mobi
View: 2324
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From three design partners at Google Ventures, a unique five-day process--called the sprint--for solving tough problems using design, prototyping, and testing ideas with customers.

Bringing Innovation To School

Author: Suzie Boss
Publisher: Solution Tree Press
ISBN: 1936765284
Size: 64.76 MB
Format: PDF, ePub, Mobi
View: 572
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Are you preparing a new generation of innovators? Activate your students’ creativity and problem-solving potential with breakthrough learning projects. Across all grades and content areas, student-driven, collaborative projects will teach students how to generate innovative ideas and then put them into action. You’ll take learning to new heights and help students master core content.