Software Studies

Author: Matthew Fuller
Publisher: MIT Press
ISBN: 0262062747
Size: 68.41 MB
Format: PDF
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A cultural field guide to software: artists, computer scientists, designers, cultural theorists, programmers, and others define a new field of study and practice.

Speaking Code

Author: Geoff Cox
Publisher: MIT Press
ISBN: 0262018365
Size: 50.66 MB
Format: PDF, Docs
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Speaking Code begins by invoking the "Hello World" convention used by programmers when learning a new language, helping to establish the interplay of text and code that runs through the book. Interweaving the voice of critical writing from the humanities with the tradition of computing and software development, in Speaking Code Geoff Cox formulates an argument that aims to undermine the distinctions between criticism and practice and to emphasize the aesthetic and political implications of software studies. Not reducible to its functional aspects, program code mirrors the instability inherent in the relationship of speech to language; it is only interpretable in the context of its distribution and network of operations. Code is understood as both script and performance, Cox argues, and is in this sense like spoken language -- always ready for action. Speaking Code examines the expressive and performative aspects of programming; alternatives to mainstream development, from performances of the live-coding scene to the organizational forms of peer production; the democratic promise of social media and their actual role in suppressing political expression; and the market's emptying out of possibilities for free expression in the public realm. Cox defends language against its invasion by economics, arguing that speech continues to underscore the human condition, however paradoxical this may seem in an era of pervasive computing.

Media Ecologies

Author: Matthew Fuller
Publisher: MIT Press
ISBN: 9780262062473
Size: 29.72 MB
Format: PDF, ePub, Mobi
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A "dirty materialist" ride through the media cultures of pirate radio, photography, the Internet, media art, cultural evolution, and surveillance.

Evil Media

Author: Matthew Fuller
Publisher: MIT Press
ISBN: 0262304406
Size: 44.69 MB
Format: PDF, ePub
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Evil Media develops a philosophy of media power that extends the concept of media beyond its tried and trusted use in the games of meaning, symbolism, and truth. It addresses the gray zones in which media exist as corporate work systems, algorithms and data structures, twenty-first century self-improvement manuals, and pharmaceutical techniques. Evil Media invites the reader to explore and understand the abstract infrastructure of the present day. From search engines to flirting strategies, from the value of institutional stupidity to the malicious minutiae of databases, this book shows how the devil is in the details. The title takes the imperative "Don't be evil" and asks, what would be done any differently in contemporary computational and networked media were that maxim reversed.Media here are about much more and much less than symbols, stories, information, or communication: media do things. They incite and provoke, twist and bend, leak and manage. In a series of provocative stratagems designed to be used, Evil Media sets its reader an ethical challenge: either remain a transparent intermediary in the networks and chains of communicative power or become oneself an active, transformative medium.

Symmetry Causality Mind

Author: Michael Leyton
Publisher: MIT Press
ISBN: 9780262621311
Size: 39.15 MB
Format: PDF, ePub, Mobi
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In this investigation of the psychological relationship between shape and time, Leyton argues compellingly that shape is used by the mind to recover the past and as such it forms a basis for memory.

The Digital Dialectic

Author: Peter Lunenfeld
Publisher: MIT Press
ISBN: 9780262621373
Size: 49.57 MB
Format: PDF, Mobi
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Publisher description: "This text takes an interdisciplinary approach to visual and intellectual cultures as the computer recodes technologies, media and art forms. It includes contributions by scholars, artists and entrepreneurs who combine theoretical investigations with hands-on analysis of the possibilities (and limitations) of new technology. The key concept is the digital dialectic: a method to ground the insights of theory in the constraints of practice.".

The Second Mrs Gioconda

Author: E.L. Konigsburg
Publisher: Simon and Schuster
ISBN: 9781442439726
Size: 16.79 MB
Format: PDF
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Why did Leonardo da Vinci lavish three years on painting the second wife of an unimportant merchant when all the nobles of Europe were begging for a portrait by his hand? In E. L. Konigsburg's intriguing novel, the answer lies with the complex relationship between the genius, his morally questionable young apprentice, and a young duchess whose plain features belie the sensitivity of her soul.

Digital Material

Author: Marianne van den Boomen
Publisher: Amsterdam University Press
ISBN: 9089640681
Size: 63.78 MB
Format: PDF, Docs
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This is a compelling study of the often controversial role and meaning of the new media and digital cultures in contemporary society. Three decades of societal and cultural alignment of new media yielded to a host of innovations, trials, and problems, accompanied by versatile popular and academic discourse. "New Media Studies" crystallized internationally into an established academic discipline, which begs the question: where do we stand now; which new issues have emerged now that new media are taken for granted, and which riddles remain unsolved; and, is contemporary digital culture indeed all about 'you', or do we still not really understand the digital machinery and how it constitutes us as 'you'. From desktop metaphors to Web 2.0 ecosystems, from touch screens to bloggging to e-learning, from role-playing games to Cybergoth music to wireless dreams, this timely volume offers a showcase of the most up-to-date research in the field from what may be called a 'digital-materialist' perspective.

Green Light Toward An Art Of Evolution

Author: George Gessert
Publisher: MIT Press
ISBN: 0262291584
Size: 49.48 MB
Format: PDF
View: 2003
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Humans have bred plants and animals with an eye to aesthetics for centuries: flowers are selected for colorful blossoms or luxuriant foliage; racehorses are prized for the elegance of their frames. Hybridized plants were first exhibited as fine art in 1936, when the Museum of Modern Art in New York showed Edward Steichen's hybrid delphiniums. Since then, bio art has become a genre; artists work with a variety of living things, including plants, animals, bacteria, slime molds, and fungi. Many commentators have addressed the social and political concerns raised by making art out of living material. In Green Light, however, George Gessert examines the role that aesthetic perception has played in bio art and other interventions in evolution. Gessert looks at a variety of life forms that humans have helped shape, focusing on plants--the most widely domesticated form of life and the one that has been crucial to his own work as an artist. We learn about pleasure gardens of the Aztecs, cultivated for intoxicating fragrance; the aesthetic standards promoted by national plant societies; a daffodil that looks like a rose; and praise for weeds and wildflowers.

Hide And Seek

Author: Hanna Rose Shell
Publisher: MIT Press
ISBN: 1935408224
Size: 20.29 MB
Format: PDF, ePub, Docs
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Camouflage is an adaptive logic of escape from photographic representation. In Hide and Seek, Hanna Rose Shell traces the evolution of camouflage as it developed in counterpoint to technological advances in photography, innovations in warfare, and as-yet-unsolved mysteries of natural history. Today camouflage is commonly thought of as a textile pattern of interlocking greens and browns. But in Hide and Seek it reveals itself to be much more--a set of institutional structures, mixed-media art practices, and permutations of subjectivity, that emerged over the course of the twentieth century in environments increasingly mediated by photographic and cinematic intervention. Through a series of fascinating case studies, Shell uncovers three conceptually linked species of photographic camouflage--the static, the serial, and the dynamic--and shows how each not only reflects the type of photographic reconnaissance it was meant to counter, but also contains aspects of the previously developed species. Hide and Seek develops its argument from the material forms camouflage has left behind: photomontages, paper blankets, stuffed rabbits, ghillie suits, and instructional films. Beginning with natural history and figurative art in the late nineteenth-century, continuing through the rise of aerial warfare in World War I, and onto the cinematic techniques designed to train snipers and civilians during World War II, this book is both a history and a theory of the drive to hide in plain sight.